I have started working on a little utility program for assembling Minecraft texture packs. Its working title is Minecraft Texture Maker. With it I an do mundane tasks like assembling the files in a directory in to the ZIP archive that gets published, and also create new texture packs by remixing existing ones. I have a vague ambition to elaborate it in to a web app for remixing packs, but it is useful already. Read more
My vast empire of web sites—well, my blog and some side projects like Jigsawr and Spreadsite—all run on a Linode node in London. When I bought it—375 days ago—Ubunty 9.10 ‘Karmic Koala’ was all the rage. Karmic loses security support in April 2011, so I have upgraded my server to 10.04 LTS ‘Lucid Lynx’. I chose Lucid because it is a LTS (long-term support) release. Read more
I have a small Python project and would like to make it easy for people to download and install it. Ideally it would be on the Python Package Index PyPI (because if it isn’t on PyPI it does not exist) with the proper dependency information to allow it to be installed with commands like Pip. So what do I do? Read more
Minecraft Beta 1.3 was released yesterday and it includes some new items, which require support in your custom texture pack if you have one. I was quite pleased that I was able to concoct a usable version of my packs using my texture-pack-remixing work-in-progress, now named Texturepacker. Read more
In my previous entry, I described how Texturepacker can be used to create Beta-1.3-compatible texture packs from Beta-1.2-supporting packs. Now I have made it possible to streamline the process by passing packs as parameters to recipes. Read more